nagement include controlling the number of climbers, limiting the climbing sea
son, setting high requirements and maintaining the high-traffic climbing routes.
“Seasonally, since 2017, we have only allowed climbers on Moun
t Qomolangma in spring due to favorable weather conditions of the northern slope,” Trinley said.
“Controlling the number of climbers is another key measure to ensure both mountaineering safety and ecological protection,” he said.
In 2019, the north face routes had a total of 362 people, including 142 foreign climbers fr
om 33 countries, 12 domestic climbers and 208 Nepali Sherpa mountaineering guides, the association said.
Within the last few years, the overall number of climbers has averaged 290, the association said.
in 2018, up 10.9 percent year-on-year with mobile games accounting for 47 percent of the total at $63.2 billion, up 12.8 per
cent year-on-year, gamesindustry.biz reported citing statistics from market analysts Newzoo.
China’s actual sales revenue of gaming industry rose 5.3 percent year-on-year to 214.44 billion yuan ($31.11 billion) last year, accounti
ng for 23.6 percent of the global gaming market, Financial Times reported, adding that social respo
nsibility should be an important part of gaming industry development.With the approach of full com
mercial use of 5G, local governments in China have intensively introduced their plans on 5G development recently, as r
egions like the Pearl River Delta region, Yangtze River Delta region and Beijing-Tianjin-Hebei region are gearing up t
o cultivate industrial clusters valued at trillions of yuan, according to a report by Economic Information Daily.